Chris Mooney
(They/Them)
Game Design
Fighting Game (working title)
Type: Collectible Card Game
Current Stage: Early Playtesting
Rules Summary: The goal of the game is to reduce your enemy's health to 0, or to gain the favor of the entire audience. To do this, players alternate turns taking 2 actions at a time. Actions can be used to place a card face down on the table, flip a face down card face up to attack an opponent, or draw a card (there is no natural draw).
The play area consists of three lanes where attacks and defensive cards can be placed. The main mechanic of this game is reading your opponent in order to decipher their face down cards. Did they just play a heavy attack that I should try and interrupt, or just baiting me into spending cards?
Additionally, every match starts with a pool of favor tokens to represent the audience. These tokens can be gained by performing successful actions, and spent on more powerful cards. However, if one player ever manages to accumulate all of them, they win automatically.
Overview: The idea for this game started many years ago. I've always been fascinated with games that are focused around mind games and bluffing, like Get Bit, Netrunner, or (this game's most direct ancestor) Yomi. While it began as a simplified version of Yomi, over the years it has scavenged parts of other games (Netrunner, Star Wars Destiny, L5R) as well as switched it's inspiration away from traditional 2D fighting games towards something akin to For Honor.
The setting for this game is a science fiction world where gladiatorial battles are the main form of entertainment. Unlike professional fighters in our world, these fighters are encouraged to use any form of enhancement they see fit. This setting sprung up from the idea of this game's three factions: Science (blue), Strength (green), and Style (red), which divide strengths and weaknesses to make deck building more interesting.
Download: The latest version of the card sheet